Monday, 8 October 2012

Indie games




Indie games are games that are created by individuals to go on a marketplace of a video game console or the app store. These games like i said are created by one, two maybe three people. This means they are not like the big companies like rockstar who employ over 100 people to create their video game. This means that game could take from anywhere from a year to six years depending on how many people you have, what skills they have and how complexed the idea is. Examples of an indie game is minecraft. This is now one of the biggest selling video games of all time and this is an indie game so it was only created by a handful of people.

Braid
Braid is a puzzle game created by Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009.

The basic story elements unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The game features traditional aspects of the platform genre while integrating various powers of time-manipulation. Using these abilities, the player progresses by finding and assembling jigsaw puzzle pieces.

Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received highly positive reviews from critics, eventually becoming the highest critically rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.

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