The new trailer has been released for GTA V and they are looking at each individual character the characters are Michael, Trevor and Franklin. They all interlink in the story with each other as we have seen from previous trailers but we see what lifestyles they have in this trailer as they focus on each character individually on each video. They show what obstacles each character faces in their life and what their story is going to be based around within the new game. However they use quick cuts within the trailer showing more of the exciting features of each character but by doing this they can't give much away. Michael is a character who is rich but is unhappy with his lifestyle as he says to the psychiatrist in the trailer. He also has a son and a wife. His son looks like a handful and he does what he likes to his wife for example he grabs her and throws her off the couch in the trailer. Franklin is part of the gang group and is based with other gang members. He is into robbing cars and shootouts and runaways from the police. He however looks like he is tired of doing the same thing in the trailer and once he is told that he is becoming a "snitch". Finally we have Trevor who looks like an insecure tramp who causes trouble and violence wherever he goes for the fun of it. By doing this this shows the audience that he is insecure and is a bit mad in the head. He doesn't look like he has any family he just has the other two main characters as friends in the story.
Oliver's AS Media Studies Blog
Thursday, 2 May 2013
Thursday, 7 March 2013
Mr Howard's AS Media Studies Blog: Reclaiming Lara Croft
Mr Howard's AS Media Studies Blog: Reclaiming Lara Croft: The heir to Discworld, Rhianna Pratchett, tells why she's rebooting Tomb Raider http://metro.co.uk/2013/03/04/rhianna-pratchett-on-rec...
http://en.wikipedia.org/wiki/Reflective_practice
This is the link to the Wikipedia page on reflective practice. Wikipedia is what it is so for greater understanding I would delve deeper but it will give you a general idea. Most nursing students like the Gibbs model as it easy to use and fits well with most situations. Using a model/tool allows clearer thinking and clearer expression of those thoughts and feelings. I hope this helps. It may help you develop your own model...(Ollie's mum)
http://en.wikipedia.org/wiki/Reflective_practice
This is the link to the Wikipedia page on reflective practice. Wikipedia is what it is so for greater understanding I would delve deeper but it will give you a general idea. Most nursing students like the Gibbs model as it easy to use and fits well with most situations. Using a model/tool allows clearer thinking and clearer expression of those thoughts and feelings. I hope this helps. It may help you develop your own model...(Ollie's mum)
Lara Croft
Rhianna Pratchett talks about how she grew up doing things in a baoys world and she wanted to do things that her dad did. She played Tomb Raider when she was younger and she enjoyed it alot. However she thought that Lar Croft was over sexualised within the game saying that the game wasnt for girls. So what she did when she got hold of the charcter was create a whole new Lara Croft and fill in the background of the character. She also developed the relationships between Lara and the other charcaters in the game and established her characteristics. The emotional side of Lara was introduced and she looks alot more realistic.
Developers: Crystal Dynamics
Publishers: Square Enix
Designer: Darrell Gallagher
Writer: Rhianna Prachett
Director: Noah Hughes
Platforms: Playstation 3, Xbox 360
Platforms: Playstation 3, Xbox 360
Release Date: 5th March 2013
Genre: Action- Adventure
Modes: Single player, Multiplayer
Media Distribution: Optical Disc, Download
Monday, 17 December 2012
Ethnic stereotypes in TV Drama
The Simpsons
In the simpsons apu is represented in a stereotypical way. He is represented with a corner shop and a ghanesh statue at the back of his shop.
In the simpsons apu is represented in a stereotypical way. He is represented with a corner shop and a ghanesh statue at the back of his shop.
Monday, 10 December 2012
Target Local Audiences Essay
In this essay i will be talking about national localisation and how it affects the way games that are produced. These are affected through culture, language and various customs of certain countries. An example of this is in America. Any scenes which may replicate the acts of 9/11 will be instantly removed from a game and then actions may be taken against the company who created it. This may then have severe repercussions for the company.
Production is the making of products in this case video games. The content within these games however are affected due to certain barriers which are created by countries to stop inappropriate content into their countries. An example of this is in China. In China they are not allowed any computer consoles in their country as they believe this will corrupt the children’s minds. However they still play the likes of World of Warcraft on there pc's and they contribute alot to the worlds overall online game time. Recently ideas have been released of a games console being produced in china but with the games already on the hard drive. This means that the contant on the console can be controlled.
Next their is localisation. Their are many forms of localisation. These include lingiustic and cultural. This form of localisation is the changes made to a game for language and cultural purposes. So they change a game by adding the right language for the country it's being sent to and they take out any innapropriate scenes that are banned in that country e.g a swastika's and Nazis are illegal in Germany so therefore Call of Duty: World at War was not distributed in Germany. The second form of localisation is legal ratings. The legalisation is the national bodies that decide the age ratings of games. Thses include PEGI (Europe), ESRB (Usa and Canada), OFLC (Australia) and CERO (Japan). The third is hardware and software. This talks about the change between PAL and NTSC, re-mapping of hotkeys, gameplay modifications. The fourth and final localisation is graphics and music. Music in a game may differ as the national trends may be taken into consideration when choosing a soundtrack for a video game. When talking about graphics they may use the same character or the same one with a few different changes. This is because of the cultures and trends in different countries. They might not like certain parts of the character as it goes against what that country/ culture stands for.
When marketing a product you need to think about what the target audience is. For example call of duty have a target audience of 16 to 35 year olds so they need to market their product when their target audience will be able to see it so they may put it in the middle of a football match so that their audience can see it. They can also put it on social network sites as these are very popular with the target audience they want. Once they put it on their it will start to spread and gain alot of attention and start to trend. This is called viral marketing. Also releasing posters can also gain attention towards it. As it is a AAA blockbuster game already many people will know about it but drip feeding their audience with info will keep the attention of their game in the spotlight. The content however has to be suitable for where it will be shown as it doesn't want to go against any cultures or norms in that country as they would get into trouble.
In conclusion i believe the most important issue is production of products in banned countries. This is because china are one of these countries who have banned consoles and are one of the biggests markets in the world so income is being lost. Localisation is less important as things can be bought over the internet in a flash ans you can lie about things (e.g age, country, etc.) to get the product you want so the age ratings and banned content can be easily contained without being caught.
When marketing a product you need to think about what the target audience is. For example call of duty have a target audience of 16 to 35 year olds so they need to market their product when their target audience will be able to see it so they may put it in the middle of a football match so that their audience can see it. They can also put it on social network sites as these are very popular with the target audience they want. Once they put it on their it will start to spread and gain alot of attention and start to trend. This is called viral marketing. Also releasing posters can also gain attention towards it. As it is a AAA blockbuster game already many people will know about it but drip feeding their audience with info will keep the attention of their game in the spotlight. The content however has to be suitable for where it will be shown as it doesn't want to go against any cultures or norms in that country as they would get into trouble.
In conclusion i believe the most important issue is production of products in banned countries. This is because china are one of these countries who have banned consoles and are one of the biggests markets in the world so income is being lost. Localisation is less important as things can be bought over the internet in a flash ans you can lie about things (e.g age, country, etc.) to get the product you want so the age ratings and banned content can be easily contained without being caught.
Friday, 7 December 2012
Tv adverts
The only tv advert i have seen that are diffrent for the same game is just dance 4. This game has a diffrent ad in the uk, usa, australia, china, etc.
Monday, 3 December 2012
Games Distribution
Task 1
1. The distributor for GTA V is Take Two Interactive. Take two interactive owns companies like 2k games and Rockstar games. They are based in new york city. They have distributed games like GTA and manhunt.
2. The distributors for Skylanders Giants are XPEC Entertainment. These are a company that are based in taiwan. They have distributed games like shrek and kung fu panda.
3. The distributors for Angry Birds is Chillingo. These are renowned for ripping rovio off when distributing angry birds so rovio let them go.
Task 2
This website is a catalogue of games from publishers. These sell games on from the publishers through there website. These publishers that are on this website aren't the household publishers that you hear. Nintendo and Bethesda are their which are two big ones but the rest are unheard off. Publishers use this distributor so they can sell the games and make there publisher more renowned in the game world. Also being alongside publishers like Bethesda and Nintendo will help get them recognised.
Task 3
The UK Retail Market: Today and the Future
1. The distributor for GTA V is Take Two Interactive. Take two interactive owns companies like 2k games and Rockstar games. They are based in new york city. They have distributed games like GTA and manhunt.
2. The distributors for Skylanders Giants are XPEC Entertainment. These are a company that are based in taiwan. They have distributed games like shrek and kung fu panda.
3. The distributors for Angry Birds is Chillingo. These are renowned for ripping rovio off when distributing angry birds so rovio let them go.
Task 2
This website is a catalogue of games from publishers. These sell games on from the publishers through there website. These publishers that are on this website aren't the household publishers that you hear. Nintendo and Bethesda are their which are two big ones but the rest are unheard off. Publishers use this distributor so they can sell the games and make there publisher more renowned in the game world. Also being alongside publishers like Bethesda and Nintendo will help get them recognised.
Task 3
The UK Retail Market: Today and the Future
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